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150 lines
7.4 KiB
C++
150 lines
7.4 KiB
C++
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// % Project : GUSI - Grand Unified Socket Interface
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// % File : GUSISignal.nw - Signal engine
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// % Author : Matthias Neeracher
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// % Language : C++
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// %
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// % $Log: GUSISignal.h,v $
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// % Revision 1.1 2001/03/11 22:38:04 sgehani%netscape.com
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// % First Checked In.
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// %
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// % Revision 1.7 2000/10/16 04:08:51 neeri
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// % Add binary compatibility for CW SIGINT
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// %
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// % Revision 1.6 2000/05/23 07:18:03 neeri
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// % Improve formatting
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// %
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// % Revision 1.5 2000/03/15 07:22:07 neeri
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// % Enforce alignment choices
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// %
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// % Revision 1.4 1999/12/13 03:07:25 neeri
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// % Releasing 2.0.2
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// %
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// % Revision 1.3 1999/11/15 07:20:18 neeri
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// % Safe context setup
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// %
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// % Revision 1.2 1999/08/26 05:45:09 neeri
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// % Fixes for literate edition of source code
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// %
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// % Revision 1.1 1999/06/30 07:42:07 neeri
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// % Getting ready to release 2.0b3
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// %
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// \chapter{Signal support}
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//
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// We support signals in the half assed way characteristic for GUSI's approach to
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// asynchronous issues: Delivery is very much synchronous, basically within [[Yield]]
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// calls. Signal handling behavior is encapsulated in the classes [[GUSISigContext]] and
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// [[GUSISigProcess]] whose instances are manufactured by a [[GUSISigFactory]].
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//
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// <GUSISignal.h>=
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#ifndef _GUSISIGNAL_
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#define _GUSISIGNAL_
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#include <signal.h>
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#ifdef GUSI_SOURCE
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#include <ConditionalMacros.h>
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#if PRAGMA_STRUCT_ALIGN
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#pragma options align=native
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#endif
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// \section{Definition of the signal handling engine}
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//
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// A [[GUSISigProcess]] contains the per-process signal state. [[GetAction]] and [[SetAction]] manipulate the
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// action associated with a signal, [[Pending]] returns the set of pending signals, [[Post]] marks a signal
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// as pending (but possibly blocked), and [[Raise]] executes a signal (which we have determined is not
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// blocked).
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//
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// <Definition of class [[GUSISigProcess]]>=
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class GUSISigContext;
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class GUSISigProcess {
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public:
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virtual struct sigaction & GetAction(int sig);
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virtual int SetAction(int sig, const struct sigaction & act);
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virtual sigset_t Pending() const;
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virtual void ClearPending(sigset_t clear);
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virtual void Post(int sig);
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virtual bool Raise(int sig, GUSISigContext * context);
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virtual ~GUSISigProcess();
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protected:
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// [[GUSISigProcess]] stores the signal handlers and the set of signals pending against the process.
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//
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// <Privatissima of [[GUSISigProcess]]>=
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sigset_t fPending;
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struct sigaction fAction[NSIG-1];
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// Some actions can't be caught and/or ignored. [[CantCatch]] and [[CantIgnore]] report those.
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//
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// <Privatissima of [[GUSISigProcess]]>=
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virtual bool CantCatch(int sig);
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virtual bool CantIgnore(int sig);
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// The default behavior for many signals is to abort the process.
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//
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// <Privatissima of [[GUSISigProcess]]>=
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virtual bool DefaultAction(int sig, const struct sigaction & act);
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friend class GUSISigFactory;
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GUSISigProcess();
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};
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// A [[GUSISigContext]] contains the per-thread signal state, primarily blocking info. To support
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// [[pthread_kill]], we have out own set of pending signals. [[GetBlocked]] and [[SetBlocked]] manipulate
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// the set of blocking signals, [[Pending]] returns the set of pending signals, [[Post]] marks a
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// signal as pending (but possibly blocked), and [[Raise]] executes all eligible signals.
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//
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// <Definition of class [[GUSISigContext]]>=
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class GUSISigContext {
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public:
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virtual sigset_t GetBlocked() const;
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virtual void SetBlocked(sigset_t sigs);
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virtual sigset_t Pending() const;
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virtual sigset_t Pending(GUSISigProcess * proc) const;
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virtual void ClearPending(sigset_t clear);
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virtual void Post(int sig);
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virtual sigset_t Ready(GUSISigProcess * proc);
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virtual bool Raise(GUSISigProcess * proc, bool allSigs = false);
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virtual ~GUSISigContext();
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protected:
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// [[GUSISigContext]] mainly deals with a set of blocked signals, which it inherits from its parent.
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//
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// <Privatissima of [[GUSISigContext]]>=
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sigset_t fPending;
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sigset_t fBlocked;
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// Many signals cannot be blocked. [[CantBlock]] defines those.
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//
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// <Privatissima of [[GUSISigContext]]>=
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virtual sigset_t CantBlock();
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friend class GUSISigFactory;
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GUSISigContext(const GUSISigContext * parent);
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};
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// The [[GUSISigFactory]] singleton creates the above two classes, allowing a future extension to
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// handle more signals.
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//
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// <Definition of class [[GUSISigFactory]]>=
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class GUSISigFactory {
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public:
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virtual GUSISigProcess * CreateSigProcess();
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virtual GUSISigContext * CreateSigContext(const GUSISigContext * parent);
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virtual ~GUSISigFactory();
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static GUSISigFactory * Instance();
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static void SetInstance(GUSISigFactory * instance);
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protected:
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GUSISigFactory() {}
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};
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#if PRAGMA_STRUCT_ALIGN
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#pragma options align=reset
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#endif
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#endif
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#endif /* _GUSISIGNAL_ */
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