mirror of
https://github.com/rn10950/RetroZilla.git
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209 lines
6.9 KiB
C++
209 lines
6.9 KiB
C++
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001, 2002
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Suresh Duddi <dp@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/*
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* nsRecyclingAllocator
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*
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* This allocator is useful when we cycle through a small set of allocations
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* repeatedly with minimal overlap. For eg. something we do for every gif
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* file read (or) buffers required for decompression of every file from jar.
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*
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* What this does is keeps around the first set of memory allocated and
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* reuses it subsequently. If all buckets are full, this falls back to
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* malloc/free
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*
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* Uses a timer to release all memory allocated if not used for more than
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* 10 secs automatically.
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*
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* Also there is a 4 byte maintenance overhead on every allocation.
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*
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* This allocator is thread safe.
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*
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* CAVEATS: As the number of buckets increases, this allocators performance
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* will drop. As a general guideline, dont use this for more
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* than NS_MAX_BLOCKS
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*/
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#ifndef nsRecyclingAllocator_h__
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#define nsRecyclingAllocator_h__
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#include "nscore.h"
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#include "pratom.h"
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#include "prlock.h"
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#include "nsIRecyclingAllocator.h"
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#include "nsIGenericFactory.h"
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#define NS_DEFAULT_RECYCLE_TIMEOUT 10 // secs
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#define NS_MAX_BLOCKS 24
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#define NS_ALLOCATOR_OVERHEAD_BYTES (sizeof(Block)) // bytes
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class nsITimer;
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class nsIMemory;
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class NS_COM nsRecyclingAllocator {
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protected:
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struct Block {
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PRSize bytes;
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};
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// Make |BlockStoreNode| a |friend| so it can access |Block|.
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struct BlockStoreNode;
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friend struct BlockStoreNode;
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struct BlockStoreNode {
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BlockStoreNode() : bytes(0), block(nsnull), next(nsnull) {};
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PRSize bytes;
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Block *block;
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BlockStoreNode *next;
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};
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#define DATA(block) ((void *)(((char *)block) + NS_ALLOCATOR_OVERHEAD_BYTES))
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#define DATA_TO_BLOCK(data) ((Block *)((char *)(data) - NS_ALLOCATOR_OVERHEAD_BYTES))
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// mMaxBlocks: Maximum number of blocks that can be allocated
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PRUint32 mMaxBlocks;
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// mBlocks:
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// All blocks used or not.
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BlockStoreNode *mBlocks;
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// mFreeList
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// A linked list of free blocks sorted by increasing order of size
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BlockStoreNode* mFreeList;
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// mNotUsedList
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// A linked list of BlockStoreNodes that are not used to store
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// any block information. When we add blocks into mFreeList, we
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// take BlockStoreNode from here.
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BlockStoreNode* mNotUsedList;
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// mLock: Thread safety of mFreeList and mNotUsedList
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PRLock *mLock;
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// Timer for freeing unused memory
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nsITimer *mRecycleTimer;
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// mRecycleAfter:
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// Allocator should be untouched for this many seconds for freeing
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// unused Blocks.
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PRUint32 mRecycleAfter;
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// mTouched:
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// says if the allocator touched any bucket. If allocator didn't touch
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// any bucket over a time time interval, timer will call FreeUnusedBuckets()
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PRInt32 mTouched;
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// mId:
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// a string for identifying the user of nsRecyclingAllocator
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// User mainly for debug prints
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const char *mId;
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#ifdef DEBUG
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// mNAllocated: Number of blocks allocated
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PRInt32 mNAllocated;
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#endif
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public:
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// nbucket : number of buckets to hold. Capped at NS_MAX_BUCKET
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// recycleAfter : Try recycling allocated buckets after this many seconds
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// id : a string used to identify debug prints. Will not be released.
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nsRecyclingAllocator(PRUint32 nbucket = 0, PRUint32 recycleAfter = NS_DEFAULT_RECYCLE_TIMEOUT,
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const char *id = NULL);
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~nsRecyclingAllocator();
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nsresult Init(PRUint32 nbucket, PRUint32 recycleAfter, const char *id);
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// Allocation and free routines
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void* Malloc(PRSize size, PRBool zeroit = PR_FALSE);
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void Free(void *ptr);
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void* Calloc(PRUint32 items, PRSize size)
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{
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return Malloc(items * size, PR_TRUE);
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}
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// FreeUnusedBuckets - Frees any bucket memory that isn't in use
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void FreeUnusedBuckets();
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protected:
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// Timer callback to trigger unused memory
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static void nsRecycleTimerCallback(nsITimer *aTimer, void *aClosure);
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// Freelist management
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// FindFreeBlock: return a free block that can hold bytes (best fit)
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Block* FindFreeBlock(PRSize bytes);
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// AddToFreeList: adds block into our freelist for future retrieval.
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// Returns PR_TRUE is addition was successful. PR_FALSE otherewise.
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PRBool AddToFreeList(Block* block);
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// Touch will mark that someone used this allocator
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// Timer based release will free unused memory only if allocator
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// was not touched for mRecycleAfter seconds.
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void Touch() {
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if (!mTouched)
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PR_AtomicSet(&mTouched, 1);
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}
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void Untouch() {
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PR_AtomicSet(&mTouched, 0);
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}
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friend void nsRecycleTimerCallback(nsITimer *aTimer, void *aClosure);
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};
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// ----------------------------------------------------------------------
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// Wrapping the recyling allocator with nsIMemory
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// ----------------------------------------------------------------------
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// Wrapping the nsRecyclingAllocator with nsIMemory
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class nsRecyclingAllocatorImpl : public nsRecyclingAllocator, public nsIRecyclingAllocator {
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIMEMORY
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NS_DECL_NSIRECYCLINGALLOCATOR
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nsRecyclingAllocatorImpl()
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{
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}
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private:
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~nsRecyclingAllocatorImpl() {}
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};
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#endif // nsRecyclingAllocator_h__
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