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665 lines
20 KiB
C
665 lines
20 KiB
C
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org Code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/**********************************************************************
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NSPL Events
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Defining Events
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---------------
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Events are essentially structures that represent argument lists for a
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function that will run on another thread. All event structures you
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define must include a PLEvent struct as their first field:
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typedef struct MyEventType {
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PLEvent e;
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// arguments follow...
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int x;
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char* y;
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} MyEventType;
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It is also essential that you establish a model of ownership for each
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argument passed in an event record, i.e. whether particular arguments
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will be deleted by the event destruction callback, or whether they
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only loaned to the event handler callback, and guaranteed to persist
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until the time at which the handler is called.
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Sending Events
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--------------
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Events are initialized by PL_InitEvent and can be sent via
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PL_PostEvent or PL_PostSynchronousEvent. Events can also have an
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owner. The owner of an event can revoke all the events in a given
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event-queue by calling PL_RevokeEvents. An owner might want
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to do this if, for instance, it is being destroyed, and handling the
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events after the owner's destruction would cause an error (e.g. an
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MWContext).
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Since the act of initializing and posting an event must be coordinated
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with it's possible revocation, it is essential that the event-queue's
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monitor be entered surrounding the code that constructs, initializes
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and posts the event:
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void postMyEvent(MyOwner* owner, int x, char* y)
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{
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MyEventType* event;
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PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
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// construct
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event = PR_NEW(MyEventType);
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if (event == NULL) goto done;
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// initialize
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PL_InitEvent(event, owner,
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(PLHandleEventProc)handleMyEvent,
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(PLDestroyEventProc)destroyMyEvent);
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event->x = x;
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event->y = strdup(y);
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// post
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PL_PostEvent(myQueue, &event->e);
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done:
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PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
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}
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If you don't call PL_InitEvent and PL_PostEvent within the
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event-queue's monitor, you'll get a big red assert.
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Handling Events
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---------------
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To handle an event you must write a callback that is passed the event
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record you defined containing the event's arguments:
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void* handleMyEvent(MyEventType* event)
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{
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doit(event->x, event->y);
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return NULL; // you could return a value for a sync event
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}
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Similarly for the destruction callback:
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void destroyMyEvent(MyEventType* event)
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{
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free(event->y); // created by strdup
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free(event);
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}
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Processing Events in Your Event Loop
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------------------------------------
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If your main loop only processes events delivered to the event queue,
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things are rather simple. You just get the next event (which may
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block), and then handle it:
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while (1) {
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event = PL_GetEvent(myQueue);
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PL_HandleEvent(event);
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}
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However, if other things must be waited on, you'll need to obtain a
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file-descriptor that represents your event queue, and hand it to select:
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fd = PL_GetEventQueueSelectFD(myQueue);
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...add fd to select set...
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while (select(...)) {
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if (...fd...) {
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PL_ProcessPendingEvents(myQueue);
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}
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...
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}
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Of course, with Motif and Windows it's more complicated than that, and
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on Mac it's completely different, but you get the picture.
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Revoking Events
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---------------
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If at any time an owner of events is about to be destroyed, you must
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take steps to ensure that no one tries to use the event queue after
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the owner is gone (or a crash may result). You can do this by either
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processing all the events in the queue before destroying the owner:
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{
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...
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PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
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PL_ProcessPendingEvents(myQueue);
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DestroyMyOwner(owner);
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PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
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...
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}
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or by revoking the events that are in the queue for that owner. This
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removes them from the queue and calls their destruction callback:
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{
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...
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PL_ENTER_EVENT_QUEUE_MONITOR(myQueue);
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PL_RevokeEvents(myQueue, owner);
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DestroyMyOwner(owner);
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PL_EXIT_EVENT_QUEUE_MONITOR(myQueue);
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...
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}
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In either case it is essential that you be in the event-queue's monitor
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to ensure that all events are removed from the queue for that owner,
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and to ensure that no more events will be delivered for that owner.
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**********************************************************************/
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#ifndef plevent_h___
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#define plevent_h___
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#include "prtypes.h"
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#include "prclist.h"
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#include "prthread.h"
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#include "prlock.h"
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#include "prcvar.h"
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#include "prmon.h"
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#include "nscore.h"
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/* For HWND */
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#if defined(XP_WIN32)
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#include <windef.h>
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#elif defined(XP_OS2)
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#define INCL_DOSMISC
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#define INCL_DOSPROCESS
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#define INCL_DOSERRORS
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#define INCL_WINSHELLDATA
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#include <os2.h>
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#endif
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PR_BEGIN_EXTERN_C
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/* Typedefs */
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typedef struct PLEvent PLEvent;
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typedef struct PLEventQueue PLEventQueue;
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/*******************************************************************************
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* Event Queue Operations
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******************************************************************************/
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/*
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** Creates a new event queue. Returns NULL on failure.
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*/
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NS_COM PLEventQueue*
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PL_CreateEventQueue(const char* name, PRThread* handlerThread);
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/* -----------------------------------------------------------------------
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** FUNCTION: PL_CreateNativeEventQueue()
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**
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** DESCRIPTION:
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** PL_CreateNativeEventQueue() creates an event queue that
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** uses platform specific notify mechanisms.
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**
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** For Unix, the platform specific notify mechanism provides
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** an FD that may be extracted using the function
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** PL_GetEventQueueSelectFD(). The FD returned may be used in
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** a select() function call.
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**
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** For Windows, the platform specific notify mechanism
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** provides an event receiver window that is called by
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** Windows to process the event using the windows message
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** pump engine.
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**
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** INPUTS:
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** name: A name, as a diagnostic aid.
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**
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** handlerThread: A pointer to the PRThread structure for
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** the thread that will "handle" events posted to this event
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** queue.
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**
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** RETURNS:
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** A pointer to a PLEventQueue structure or NULL.
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**
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*/
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NS_COM PLEventQueue *
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PL_CreateNativeEventQueue(
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const char *name,
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PRThread *handlerThread
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);
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/* -----------------------------------------------------------------------
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** FUNCTION: PL_CreateMonitoredEventQueue()
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**
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** DESCRIPTION:
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** PL_CreateMonitoredEventQueue() creates an event queue. No
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** platform specific notify mechanism is created with the
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** event queue.
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**
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** Users of this type of event queue must explicitly poll the
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** event queue to retreive and process events.
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**
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**
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** INPUTS:
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** name: A name, as a diagnostic aid.
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**
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** handlerThread: A pointer to the PRThread structure for
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** the thread that will "handle" events posted to this event
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** queue.
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**
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** RETURNS:
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** A pointer to a PLEventQueue structure or NULL.
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**
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*/
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NS_COM PLEventQueue *
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PL_CreateMonitoredEventQueue(
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const char *name,
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PRThread *handlerThread
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);
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/*
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** Destroys an event queue.
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*/
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NS_COM void
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PL_DestroyEventQueue(PLEventQueue* self);
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/*
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** Returns the monitor associated with an event queue. This monitor is
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** selectable. The monitor should be entered to protect against anyone
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** calling PL_RevokeEvents while the event is trying to be constructed
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** and delivered.
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*/
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NS_COM PRMonitor*
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PL_GetEventQueueMonitor(PLEventQueue* self);
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#define PL_ENTER_EVENT_QUEUE_MONITOR(queue) \
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PR_EnterMonitor(PL_GetEventQueueMonitor(queue))
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#define PL_EXIT_EVENT_QUEUE_MONITOR(queue) \
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PR_ExitMonitor(PL_GetEventQueueMonitor(queue))
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/*
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** Posts an event to an event queue, waking up any threads waiting for an
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** event. If event is NULL, notification still occurs, but no event will
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** be available.
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**
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** Any events delivered by this routine will be destroyed by PL_HandleEvent
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** when it is called (by the event-handling thread).
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*/
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NS_COM PRStatus
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PL_PostEvent(PLEventQueue* self, PLEvent* event);
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/*
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** Like PL_PostEvent, this routine posts an event to the event handling
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** thread, but does so synchronously, waiting for the result. The result
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** which is the value of the handler routine is returned.
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**
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** Any events delivered by this routine will be not be destroyed by
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** PL_HandleEvent, but instead will be destroyed just before the result is
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** returned (by the current thread).
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*/
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NS_COM void*
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PL_PostSynchronousEvent(PLEventQueue* self, PLEvent* event);
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/*
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** Gets an event from an event queue. Returns NULL if no event is
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** available.
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*/
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NS_COM PLEvent*
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PL_GetEvent(PLEventQueue* self);
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/*
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** Returns true if there is an event available for PL_GetEvent.
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*/
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NS_COM PRBool
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PL_EventAvailable(PLEventQueue* self);
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/*
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** This is the type of the function that must be passed to PL_MapEvents
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** (see description below).
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*/
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typedef void
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(PR_CALLBACK *PLEventFunProc)(PLEvent* event, void* data, PLEventQueue* queue);
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/*
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** Applies a function to every event in the event queue. This can be used
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** to selectively handle, filter, or remove events. The data pointer is
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** passed to each invocation of the function fun.
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*/
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NS_COM void
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PL_MapEvents(PLEventQueue* self, PLEventFunProc fun, void* data);
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/*
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** This routine walks an event queue and destroys any event whose owner is
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** the owner specified. The == operation is used to compare owners.
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*/
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NS_COM void
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PL_RevokeEvents(PLEventQueue* self, void* owner);
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/*
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** This routine processes all pending events in the event queue. It can be
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** called from the thread's main event-processing loop whenever the event
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** queue's selectFD is ready (returned by PL_GetEventQueueSelectFD).
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*/
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NS_COM void
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PL_ProcessPendingEvents(PLEventQueue* self);
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/*******************************************************************************
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* Pure Event Queues
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*
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* For when you're only processing PLEvents and there is no native
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* select, thread messages, or AppleEvents.
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******************************************************************************/
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/*
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** Blocks until an event can be returned from the event queue. This routine
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** may return NULL if the current thread is interrupted.
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*/
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NS_COM PLEvent*
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PL_WaitForEvent(PLEventQueue* self);
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/*
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** One stop shopping if all you're going to do is process PLEvents. Just
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** call this and it loops forever processing events as they arrive. It will
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** terminate when your thread is interrupted or dies.
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*/
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NS_COM void
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PL_EventLoop(PLEventQueue* self);
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/*******************************************************************************
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* Native Event Queues
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*
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* For when you need to call select, or WaitNextEvent, and yet also want
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* to handle PLEvents.
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******************************************************************************/
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/*
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** This routine allows you to grab the file descriptor associated with an
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** event queue and use it in the readFD set of select. Useful for platforms
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** that support select, and must wait on other things besides just PLEvents.
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*/
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NS_COM PRInt32
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PL_GetEventQueueSelectFD(PLEventQueue* self);
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/*
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** This routine will allow you to check to see if the given eventQueue in
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** on the current thread. It will return PR_TRUE if so, else it will return
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** PR_FALSE
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*/
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NS_COM PRBool
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PL_IsQueueOnCurrentThread( PLEventQueue *queue );
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/*
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** Returns whether the queue is native (true) or monitored (false)
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*/
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NS_COM PRBool
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PL_IsQueueNative(PLEventQueue *queue);
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/*******************************************************************************
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* Event Operations
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******************************************************************************/
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/*
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** The type of an event handler function. This function is passed as an
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** initialization argument to PL_InitEvent, and called by
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** PL_HandleEvent. If the event is called synchronously, a void* result
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** may be returned (otherwise any result will be ignored).
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*/
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typedef void*
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(PR_CALLBACK *PLHandleEventProc)(PLEvent* self);
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/*
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** The type of an event destructor function. This function is passed as
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** an initialization argument to PL_InitEvent, and called by
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** PL_DestroyEvent.
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*/
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typedef void
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(PR_CALLBACK *PLDestroyEventProc)(PLEvent* self);
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/*
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** Initializes an event. Usually events are embedded in a larger event
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** structure which holds event-specific data, so this is an initializer
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** for that embedded part of the structure.
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*/
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NS_COM void
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PL_InitEvent(PLEvent* self, void* owner,
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PLHandleEventProc handler,
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PLDestroyEventProc destructor);
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/*
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** Returns the owner of an event.
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*/
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NS_COM void*
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PL_GetEventOwner(PLEvent* self);
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/*
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** Handles an event, calling the event's handler routine.
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*/
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NS_COM void
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PL_HandleEvent(PLEvent* self);
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/*
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** Destroys an event, calling the event's destructor.
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*/
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NS_COM void
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PL_DestroyEvent(PLEvent* self);
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/*
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** Removes an event from an event queue.
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*/
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NS_COM void
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PL_DequeueEvent(PLEvent* self, PLEventQueue* queue);
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|
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/*
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* Give hint to native PL_Event notification mechanism. If the native
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* platform needs to tradeoff performance vs. native event starvation
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* this hint tells the native dispatch code which to favor.
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* The default is to prevent event starvation.
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*
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* Calls to this function may be nested. When the number of calls that
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* pass PR_TRUE is subtracted from the number of calls that pass PR_FALSE
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* is greater than 0, performance is given precedence over preventing
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* event starvation.
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*
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* The starvationDelay arg is only used when
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* favorPerformanceOverEventStarvation is PR_FALSE. It is the
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* amount of time in milliseconds to wait before the PR_FALSE actually
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* takes effect.
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*/
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NS_COM void
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PL_FavorPerformanceHint(PRBool favorPerformanceOverEventStarvation, PRUint32 starvationDelay);
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/*******************************************************************************
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* Private Stuff
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******************************************************************************/
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struct PLEvent {
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PRCList link;
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PLHandleEventProc handler;
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PLDestroyEventProc destructor;
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void* owner;
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void* synchronousResult;
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PRLock* lock;
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PRCondVar* condVar;
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PRBool handled;
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#ifdef PL_POST_TIMINGS
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PRIntervalTime postTime;
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#endif
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#ifdef XP_UNIX
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unsigned long id;
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#endif /* XP_UNIX */
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/* other fields follow... */
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};
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/******************************************************************************/
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/*
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** Returns the event queue associated with the main thread.
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**
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*/
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#if defined(XP_WIN) || defined(XP_OS2)
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/* -----------------------------------------------------------------------
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** FUNCTION: PL_GetNativeEventReceiverWindow()
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**
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|
** DESCRIPTION:
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** PL_GetNativeEventReceiverWindow() returns the windows
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** handle of the event receiver window associated with the
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** referenced PLEventQueue argument.
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**
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|
** INPUTS:
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** PLEventQueue pointer
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**
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** RETURNS:
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** event receiver window handle.
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**
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** RESTRICTIONS: MS-Windows ONLY.
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**
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*/
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NS_COM HWND
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PL_GetNativeEventReceiverWindow(
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PLEventQueue *eqp
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);
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#endif /* XP_WIN || XP_OS2 */
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#ifdef XP_UNIX
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/* -----------------------------------------------------------------------
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** FUNCTION: PL_ProcessEventsBeforeID()
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|
**
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|
** DESCRIPTION:
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**
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|
** PL_ProcessEventsBeforeID() will process events in a native event
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** queue that have an id that is older than the ID passed in.
|
|
**
|
|
** INPUTS:
|
|
** PLEventQueue *aSelf
|
|
** unsigned long aID
|
|
**
|
|
** RETURNS:
|
|
** PRInt32 number of requests processed, -1 on error.
|
|
**
|
|
** RESTRICTIONS: Unix only (well, X based unix only)
|
|
*/
|
|
NS_COM PRInt32
|
|
PL_ProcessEventsBeforeID(PLEventQueue *aSelf, unsigned long aID);
|
|
|
|
/* This prototype is a function that can be called when an event is
|
|
posted to stick an ID on it. */
|
|
|
|
typedef unsigned long
|
|
(PR_CALLBACK *PLGetEventIDFunc)(void *aClosure);
|
|
|
|
|
|
/* -----------------------------------------------------------------------
|
|
** FUNCTION: PL_RegisterEventIDFunc()
|
|
**
|
|
** DESCRIPTION:
|
|
**
|
|
** This function registers a function for getting the ID on unix for
|
|
** this event queue.
|
|
**
|
|
** INPUTS:
|
|
** PLEventQueue *aSelf
|
|
** PLGetEventIDFunc func
|
|
** void *aClosure
|
|
**
|
|
** RETURNS:
|
|
** void
|
|
**
|
|
** RESTRICTIONS: Unix only (well, X based unix only) */
|
|
NS_COM void
|
|
PL_RegisterEventIDFunc(PLEventQueue *aSelf, PLGetEventIDFunc aFunc,
|
|
void *aClosure);
|
|
|
|
/* -----------------------------------------------------------------------
|
|
** FUNCTION: PL_RegisterEventIDFunc()
|
|
**
|
|
** DESCRIPTION:
|
|
**
|
|
** This function unregisters a function for getting the ID on unix for
|
|
** this event queue.
|
|
**
|
|
** INPUTS:
|
|
** PLEventQueue *aSelf
|
|
**
|
|
** RETURNS:
|
|
** void
|
|
**
|
|
** RESTRICTIONS: Unix only (well, X based unix only) */
|
|
NS_COM void
|
|
PL_UnregisterEventIDFunc(PLEventQueue *aSelf);
|
|
|
|
#endif /* XP_UNIX */
|
|
|
|
|
|
/* ----------------------------------------------------------------------- */
|
|
|
|
#if defined(NO_NSPR_10_SUPPORT)
|
|
#else
|
|
/********* ???????????????? FIX ME ??????????????????????????? *****/
|
|
/********************** Some old definitions *****************************/
|
|
|
|
/* Re: prevent.h->plevent.h */
|
|
#define PREvent PLEvent
|
|
#define PREventQueue PLEventQueue
|
|
#define PR_CreateEventQueue PL_CreateEventQueue
|
|
#define PR_DestroyEventQueue PL_DestroyEventQueue
|
|
#define PR_GetEventQueueMonitor PL_GetEventQueueMonitor
|
|
#define PR_ENTER_EVENT_QUEUE_MONITOR PL_ENTER_EVENT_QUEUE_MONITOR
|
|
#define PR_EXIT_EVENT_QUEUE_MONITOR PL_EXIT_EVENT_QUEUE_MONITOR
|
|
#define PR_PostEvent PL_PostEvent
|
|
#define PR_PostSynchronousEvent PL_PostSynchronousEvent
|
|
#define PR_GetEvent PL_GetEvent
|
|
#define PR_EventAvailable PL_EventAvailable
|
|
#define PREventFunProc PLEventFunProc
|
|
#define PR_MapEvents PL_MapEvents
|
|
#define PR_RevokeEvents PL_RevokeEvents
|
|
#define PR_ProcessPendingEvents PL_ProcessPendingEvents
|
|
#define PR_WaitForEvent PL_WaitForEvent
|
|
#define PR_EventLoop PL_EventLoop
|
|
#define PR_GetEventQueueSelectFD PL_GetEventQueueSelectFD
|
|
#define PRHandleEventProc PLHandleEventProc
|
|
#define PRDestroyEventProc PLDestroyEventProc
|
|
#define PR_InitEvent PL_InitEvent
|
|
#define PR_GetEventOwner PL_GetEventOwner
|
|
#define PR_HandleEvent PL_HandleEvent
|
|
#define PR_DestroyEvent PL_DestroyEvent
|
|
#define PR_DequeueEvent PL_DequeueEvent
|
|
#define PR_GetMainEventQueue PL_GetMainEventQueue
|
|
|
|
/********* ????????????? End Fix me ?????????????????????????????? *****/
|
|
#endif /* NO_NSPR_10_SUPPORT */
|
|
|
|
PR_END_EXTERN_C
|
|
|
|
#endif /* plevent_h___ */
|