RetroZilla/js/src/jsobj.h

606 lines
23 KiB
C

/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sw=4 et tw=80:
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef jsobj_h___
#define jsobj_h___
/*
* JS object definitions.
*
* A JS object consists of a possibly-shared object descriptor containing
* ordered property names, called the map; and a dense vector of property
* values, called slots. The map/slot pointer pair is GC'ed, while the map
* is reference counted and the slot vector is malloc'ed.
*/
#include "jshash.h" /* Added by JSIFY */
#include "jsprvtd.h"
#include "jspubtd.h"
JS_BEGIN_EXTERN_C
struct JSObjectMap {
jsrefcount nrefs; /* count of all referencing objects */
JSObjectOps *ops; /* high level object operation vtable */
uint32 nslots; /* length of obj->slots vector */
uint32 freeslot; /* index of next free obj->slots element */
};
/* Shorthand macros for frequently-made calls. */
#define OBJ_LOOKUP_PROPERTY(cx,obj,id,objp,propp) \
(obj)->map->ops->lookupProperty(cx,obj,id,objp,propp)
#define OBJ_DEFINE_PROPERTY(cx,obj,id,value,getter,setter,attrs,propp) \
(obj)->map->ops->defineProperty(cx,obj,id,value,getter,setter,attrs,propp)
#define OBJ_GET_PROPERTY(cx,obj,id,vp) \
(obj)->map->ops->getProperty(cx,obj,id,vp)
#define OBJ_SET_PROPERTY(cx,obj,id,vp) \
(obj)->map->ops->setProperty(cx,obj,id,vp)
#define OBJ_GET_ATTRIBUTES(cx,obj,id,prop,attrsp) \
(obj)->map->ops->getAttributes(cx,obj,id,prop,attrsp)
#define OBJ_SET_ATTRIBUTES(cx,obj,id,prop,attrsp) \
(obj)->map->ops->setAttributes(cx,obj,id,prop,attrsp)
#define OBJ_DELETE_PROPERTY(cx,obj,id,rval) \
(obj)->map->ops->deleteProperty(cx,obj,id,rval)
#define OBJ_DEFAULT_VALUE(cx,obj,hint,vp) \
(obj)->map->ops->defaultValue(cx,obj,hint,vp)
#define OBJ_ENUMERATE(cx,obj,enum_op,statep,idp) \
(obj)->map->ops->enumerate(cx,obj,enum_op,statep,idp)
#define OBJ_CHECK_ACCESS(cx,obj,id,mode,vp,attrsp) \
(obj)->map->ops->checkAccess(cx,obj,id,mode,vp,attrsp)
/* These four are time-optimized to avoid stub calls. */
#define OBJ_THIS_OBJECT(cx,obj) \
((obj)->map->ops->thisObject \
? (obj)->map->ops->thisObject(cx,obj) \
: (obj))
#define OBJ_DROP_PROPERTY(cx,obj,prop) \
((obj)->map->ops->dropProperty \
? (obj)->map->ops->dropProperty(cx,obj,prop) \
: (void)0)
#define OBJ_GET_REQUIRED_SLOT(cx,obj,slot) \
((obj)->map->ops->getRequiredSlot \
? (obj)->map->ops->getRequiredSlot(cx, obj, slot) \
: JSVAL_VOID)
#define OBJ_SET_REQUIRED_SLOT(cx,obj,slot,v) \
((obj)->map->ops->setRequiredSlot \
? (obj)->map->ops->setRequiredSlot(cx, obj, slot, v) \
: JS_TRUE)
#define OBJ_TO_INNER_OBJECT(cx,obj) \
JS_BEGIN_MACRO \
JSClass *clasp_ = OBJ_GET_CLASS(cx, obj); \
if (clasp_->flags & JSCLASS_IS_EXTENDED) { \
JSExtendedClass *xclasp_ = (JSExtendedClass*)clasp_; \
if (xclasp_->innerObject) \
obj = xclasp_->innerObject(cx, obj); \
} \
JS_END_MACRO
/*
* In the original JS engine design, obj->slots pointed to a vector of length
* JS_INITIAL_NSLOTS words if obj->map was shared with a prototype object,
* else of length obj->map->nslots. With the advent of JS_GetReservedSlot,
* JS_SetReservedSlot, and JSCLASS_HAS_RESERVED_SLOTS (see jsapi.h), the size
* of the minimum length slots vector in the case where map is shared cannot
* be constant. This length starts at JS_INITIAL_NSLOTS, but may advance to
* include all the reserved slots.
*
* Therefore slots must be self-describing. Rather than tag its low order bit
* (a bit is all we need) to distinguish initial length from reserved length,
* we do "the BSTR thing": over-allocate slots by one jsval, and store the
* *net* length (counting usable slots, which have non-negative obj->slots[]
* indices) in obj->slots[-1]. All code that sets obj->slots must be aware of
* this hack -- you have been warned, and jsobj.c has been updated!
*/
struct JSObject {
JSObjectMap *map;
jsval *slots;
};
#define JSSLOT_PROTO 0
#define JSSLOT_PARENT 1
#define JSSLOT_CLASS 2
#define JSSLOT_PRIVATE 3
#define JSSLOT_START(clasp) (((clasp)->flags & JSCLASS_HAS_PRIVATE) \
? JSSLOT_PRIVATE + 1 \
: JSSLOT_CLASS + 1)
#define JSSLOT_FREE(clasp) (JSSLOT_START(clasp) \
+ JSCLASS_RESERVED_SLOTS(clasp))
#define JS_INITIAL_NSLOTS 5
#ifdef DEBUG
#define MAP_CHECK_SLOT(map,slot) \
JS_ASSERT((uint32)slot < JS_MIN((map)->freeslot, (map)->nslots))
#define OBJ_CHECK_SLOT(obj,slot) \
MAP_CHECK_SLOT((obj)->map, slot)
#else
#define OBJ_CHECK_SLOT(obj,slot) ((void)0)
#endif
/* Fast macros for accessing obj->slots while obj is locked (if thread-safe). */
#define LOCKED_OBJ_GET_SLOT(obj,slot) \
(OBJ_CHECK_SLOT(obj, slot), (obj)->slots[slot])
#define LOCKED_OBJ_SET_SLOT(obj,slot,value) \
(OBJ_CHECK_SLOT(obj, slot), (obj)->slots[slot] = (value))
#define LOCKED_OBJ_GET_PROTO(obj) \
JSVAL_TO_OBJECT(LOCKED_OBJ_GET_SLOT(obj, JSSLOT_PROTO))
#define LOCKED_OBJ_GET_CLASS(obj) \
((JSClass *)JSVAL_TO_PRIVATE(LOCKED_OBJ_GET_SLOT(obj, JSSLOT_CLASS)))
#ifdef JS_THREADSAFE
/* Thread-safe functions and wrapper macros for accessing obj->slots. */
#define OBJ_GET_SLOT(cx,obj,slot) \
(OBJ_CHECK_SLOT(obj, slot), \
(OBJ_IS_NATIVE(obj) && OBJ_SCOPE(obj)->ownercx == cx) \
? LOCKED_OBJ_GET_SLOT(obj, slot) \
: js_GetSlotThreadSafe(cx, obj, slot))
#define OBJ_SET_SLOT(cx,obj,slot,value) \
(OBJ_CHECK_SLOT(obj, slot), \
(OBJ_IS_NATIVE(obj) && OBJ_SCOPE(obj)->ownercx == cx) \
? (void) LOCKED_OBJ_SET_SLOT(obj, slot, value) \
: js_SetSlotThreadSafe(cx, obj, slot, value))
/*
* If thread-safe, define an OBJ_GET_SLOT wrapper that bypasses, for a native
* object, the lock-free "fast path" test of (OBJ_SCOPE(obj)->ownercx == cx),
* to avoid needlessly switching from lock-free to lock-full scope when doing
* GC on a different context from the last one to own the scope. The caller
* in this case is probably a JSClass.mark function, e.g., fun_mark, or maybe
* a finalizer.
*
* The GC runs only when all threads except the one on which the GC is active
* are suspended at GC-safe points, so there is no hazard in directly accessing
* obj->slots[slot] from the GC's thread, once rt->gcRunning has been set. See
* jsgc.c for details.
*/
#define THREAD_IS_RUNNING_GC(rt, thread) \
((rt)->gcRunning && (rt)->gcThread == (thread))
#define CX_THREAD_IS_RUNNING_GC(cx) \
THREAD_IS_RUNNING_GC((cx)->runtime, (cx)->thread)
#define GC_AWARE_GET_SLOT(cx, obj, slot) \
((OBJ_IS_NATIVE(obj) && CX_THREAD_IS_RUNNING_GC(cx)) \
? (obj)->slots[slot] \
: OBJ_GET_SLOT(cx, obj, slot))
#else /* !JS_THREADSAFE */
#define OBJ_GET_SLOT(cx,obj,slot) LOCKED_OBJ_GET_SLOT(obj,slot)
#define OBJ_SET_SLOT(cx,obj,slot,value) LOCKED_OBJ_SET_SLOT(obj,slot,value)
#define GC_AWARE_GET_SLOT(cx,obj,slot) LOCKED_OBJ_GET_SLOT(obj,slot)
#endif /* !JS_THREADSAFE */
/* Thread-safe proto, parent, and class access macros. */
#define OBJ_GET_PROTO(cx,obj) \
JSVAL_TO_OBJECT(OBJ_GET_SLOT(cx, obj, JSSLOT_PROTO))
#define OBJ_SET_PROTO(cx,obj,proto) \
OBJ_SET_SLOT(cx, obj, JSSLOT_PROTO, OBJECT_TO_JSVAL(proto))
#define OBJ_GET_PARENT(cx,obj) \
JSVAL_TO_OBJECT(OBJ_GET_SLOT(cx, obj, JSSLOT_PARENT))
#define OBJ_SET_PARENT(cx,obj,parent) \
OBJ_SET_SLOT(cx, obj, JSSLOT_PARENT, OBJECT_TO_JSVAL(parent))
#define OBJ_GET_CLASS(cx,obj) \
((JSClass *)JSVAL_TO_PRIVATE(OBJ_GET_SLOT(cx, obj, JSSLOT_CLASS)))
/* Test whether a map or object is native. */
#define MAP_IS_NATIVE(map) \
((map)->ops == &js_ObjectOps || \
((map)->ops && (map)->ops->newObjectMap == js_ObjectOps.newObjectMap))
#define OBJ_IS_NATIVE(obj) MAP_IS_NATIVE((obj)->map)
extern JS_FRIEND_DATA(JSObjectOps) js_ObjectOps;
extern JS_FRIEND_DATA(JSObjectOps) js_WithObjectOps;
extern JSClass js_ObjectClass;
extern JSClass js_WithClass;
extern JSClass js_BlockClass;
/*
* Block scope object macros. The slots reserved by js_BlockClass are:
*
* JSSLOT_PRIVATE JSStackFrame * active frame pointer or null
* JSSLOT_BLOCK_DEPTH int depth of block slots in frame
*
* After JSSLOT_BLOCK_DEPTH come one or more slots for the block locals.
* OBJ_BLOCK_COUNT depends on this arrangement.
*
* A With object is like a Block object, in that both have one reserved slot
* telling the stack depth of the relevant slots (the slot whose value is the
* object named in the with statement, the slots containing the block's local
* variables); and both have a private slot referring to the JSStackFrame in
* whose activation they were created (or null if the with or block object
* outlives the frame).
*/
#define JSSLOT_BLOCK_DEPTH (JSSLOT_PRIVATE + 1)
#define OBJ_BLOCK_COUNT(cx,obj) \
((obj)->map->freeslot - (JSSLOT_BLOCK_DEPTH + 1))
#define OBJ_BLOCK_DEPTH(cx,obj) \
JSVAL_TO_INT(OBJ_GET_SLOT(cx, obj, JSSLOT_BLOCK_DEPTH))
#define OBJ_SET_BLOCK_DEPTH(cx,obj,depth) \
OBJ_SET_SLOT(cx, obj, JSSLOT_BLOCK_DEPTH, INT_TO_JSVAL(depth))
/*
* To make sure this slot is well-defined, always call js_NewWithObject to
* create a With object, don't call js_NewObject directly. When creating a
* With object that does not correspond to a stack slot, pass -1 for depth.
*
* When popping the stack across this object's "with" statement, client code
* must call JS_SetPrivate(cx, withobj, NULL).
*/
extern JSObject *
js_NewWithObject(JSContext *cx, JSObject *proto, JSObject *parent, jsint depth);
/*
* Create a new block scope object not linked to any proto or parent object.
* Blocks are created by the compiler to reify let blocks and comprehensions.
* Only when dynamic scope is captured do they need to be cloned and spliced
* into an active scope chain.
*/
extern JSObject *
js_NewBlockObject(JSContext *cx);
extern JSObject *
js_CloneBlockObject(JSContext *cx, JSObject *proto, JSObject *parent,
JSStackFrame *fp);
extern JSBool
js_PutBlockObject(JSContext *cx, JSObject *obj);
struct JSSharpObjectMap {
jsrefcount depth;
jsatomid sharpgen;
JSHashTable *table;
};
#define SHARP_BIT ((jsatomid) 1)
#define BUSY_BIT ((jsatomid) 2)
#define SHARP_ID_SHIFT 2
#define IS_SHARP(he) (JS_PTR_TO_UINT32((he)->value) & SHARP_BIT)
#define MAKE_SHARP(he) ((he)->value = JS_UINT32_TO_PTR(JS_PTR_TO_UINT32((he)->value)|SHARP_BIT))
#define IS_BUSY(he) (JS_PTR_TO_UINT32((he)->value) & BUSY_BIT)
#define MAKE_BUSY(he) ((he)->value = JS_UINT32_TO_PTR(JS_PTR_TO_UINT32((he)->value)|BUSY_BIT))
#define CLEAR_BUSY(he) ((he)->value = JS_UINT32_TO_PTR(JS_PTR_TO_UINT32((he)->value)&~BUSY_BIT))
extern JSHashEntry *
js_EnterSharpObject(JSContext *cx, JSObject *obj, JSIdArray **idap,
jschar **sp);
extern void
js_LeaveSharpObject(JSContext *cx, JSIdArray **idap);
/*
* Mark objects stored in map if GC happens between js_EnterSharpObject
* and js_LeaveSharpObject. GC calls this when map->depth > 0.
*/
extern void
js_GCMarkSharpMap(JSContext *cx, JSSharpObjectMap *map);
extern JSBool
js_obj_toSource(JSContext *cx, JSObject *obj, uintN argc, jsval *argv,
jsval *rval);
extern JSBool
js_obj_toString(JSContext *cx, JSObject *obj, uintN argc, jsval *argv,
jsval *rval);
extern JSBool
js_HasOwnPropertyHelper(JSContext *cx, JSObject *obj, JSLookupPropOp lookup,
uintN argc, jsval *argv, jsval *rval);
extern JSObject*
js_InitBlockClass(JSContext *cx, JSObject* obj);
extern JSObject *
js_InitObjectClass(JSContext *cx, JSObject *obj);
/* Select Object.prototype method names shared between jsapi.c and jsobj.c. */
extern const char js_watch_str[];
extern const char js_unwatch_str[];
extern const char js_hasOwnProperty_str[];
extern const char js_isPrototypeOf_str[];
extern const char js_propertyIsEnumerable_str[];
extern const char js_defineGetter_str[];
extern const char js_defineSetter_str[];
extern const char js_lookupGetter_str[];
extern const char js_lookupSetter_str[];
extern void
js_InitObjectMap(JSObjectMap *map, jsrefcount nrefs, JSObjectOps *ops,
JSClass *clasp);
extern JSObjectMap *
js_NewObjectMap(JSContext *cx, jsrefcount nrefs, JSObjectOps *ops,
JSClass *clasp, JSObject *obj);
extern void
js_DestroyObjectMap(JSContext *cx, JSObjectMap *map);
extern JSObjectMap *
js_HoldObjectMap(JSContext *cx, JSObjectMap *map);
extern JSObjectMap *
js_DropObjectMap(JSContext *cx, JSObjectMap *map, JSObject *obj);
extern JSBool
js_GetClassId(JSContext *cx, JSClass *clasp, jsid *idp);
extern JSObject *
js_NewObject(JSContext *cx, JSClass *clasp, JSObject *proto, JSObject *parent);
/*
* Fast access to immutable standard objects (constructors and prototypes).
*/
extern JSBool
js_GetClassObject(JSContext *cx, JSObject *obj, JSProtoKey key,
JSObject **objp);
extern JSBool
js_SetClassObject(JSContext *cx, JSObject *obj, JSProtoKey key, JSObject *cobj);
extern JSBool
js_FindClassObject(JSContext *cx, JSObject *start, jsid id, jsval *vp);
extern JSObject *
js_ConstructObject(JSContext *cx, JSClass *clasp, JSObject *proto,
JSObject *parent, uintN argc, jsval *argv);
extern void
js_FinalizeObject(JSContext *cx, JSObject *obj);
extern JSBool
js_AllocSlot(JSContext *cx, JSObject *obj, uint32 *slotp);
extern void
js_FreeSlot(JSContext *cx, JSObject *obj, uint32 slot);
/*
* Native property add and lookup variants that hide id in the hidden atom
* subspace, so as to avoid collisions between internal properties such as
* formal arguments and local variables in function objects, and externally
* set properties with the same ids.
*/
extern JSScopeProperty *
js_AddHiddenProperty(JSContext *cx, JSObject *obj, jsid id,
JSPropertyOp getter, JSPropertyOp setter, uint32 slot,
uintN attrs, uintN flags, intN shortid);
extern JSBool
js_LookupHiddenProperty(JSContext *cx, JSObject *obj, jsid id, JSObject **objp,
JSProperty **propp);
/*
* Find or create a property named by id in obj's scope, with the given getter
* and setter, slot, attributes, and other members.
*/
extern JSScopeProperty *
js_AddNativeProperty(JSContext *cx, JSObject *obj, jsid id,
JSPropertyOp getter, JSPropertyOp setter, uint32 slot,
uintN attrs, uintN flags, intN shortid);
/*
* Change sprop to have the given attrs, getter, and setter in scope, morphing
* it into a potentially new JSScopeProperty. Return a pointer to the changed
* or identical property.
*/
extern JSScopeProperty *
js_ChangeNativePropertyAttrs(JSContext *cx, JSObject *obj,
JSScopeProperty *sprop, uintN attrs, uintN mask,
JSPropertyOp getter, JSPropertyOp setter);
/*
* On error, return false. On success, if propp is non-null, return true with
* obj locked and with a held property in *propp; if propp is null, return true
* but release obj's lock first. Therefore all callers who pass non-null propp
* result parameters must later call OBJ_DROP_PROPERTY(cx, obj, *propp) both to
* drop the held property, and to release the lock on obj.
*/
extern JSBool
js_DefineProperty(JSContext *cx, JSObject *obj, jsid id, jsval value,
JSPropertyOp getter, JSPropertyOp setter, uintN attrs,
JSProperty **propp);
extern JSBool
js_DefineNativeProperty(JSContext *cx, JSObject *obj, jsid id, jsval value,
JSPropertyOp getter, JSPropertyOp setter, uintN attrs,
uintN flags, intN shortid, JSProperty **propp);
/*
* Unlike js_DefineProperty, propp must be non-null. On success, and if id was
* found, return true with *objp non-null and locked, and with a held property
* stored in *propp. If successful but id was not found, return true with both
* *objp and *propp null. Therefore all callers who receive a non-null *propp
* must later call OBJ_DROP_PROPERTY(cx, *objp, *propp).
*/
extern JS_FRIEND_API(JSBool)
js_LookupProperty(JSContext *cx, JSObject *obj, jsid id, JSObject **objp,
JSProperty **propp);
/*
* Specialized subroutine that allows caller to preset JSRESOLVE_* flags.
* JSRESOLVE_HIDDEN flags hidden function param/local name lookups, just for
* internal use by fun_resolve and similar built-ins.
*/
extern JSBool
js_LookupPropertyWithFlags(JSContext *cx, JSObject *obj, jsid id, uintN flags,
JSObject **objp, JSProperty **propp);
#define JSRESOLVE_HIDDEN 0x8000
extern JS_FRIEND_API(JSBool)
js_FindProperty(JSContext *cx, jsid id, JSObject **objp, JSObject **pobjp,
JSProperty **propp);
extern JSObject *
js_FindIdentifierBase(JSContext *cx, jsid id);
extern JSObject *
js_FindVariableScope(JSContext *cx, JSFunction **funp);
/*
* NB: js_NativeGet and js_NativeSet are called with the scope containing sprop
* (pobj's scope for Get, obj's for Set) locked, and on successful return, that
* scope is again locked. But on failure, both functions return false with the
* scope containing sprop unlocked.
*/
extern JSBool
js_NativeGet(JSContext *cx, JSObject *obj, JSObject *pobj,
JSScopeProperty *sprop, jsval *vp);
extern JSBool
js_NativeSet(JSContext *cx, JSObject *obj, JSScopeProperty *sprop, jsval *vp);
extern JSBool
js_GetProperty(JSContext *cx, JSObject *obj, jsid id, jsval *vp);
extern JSBool
js_SetProperty(JSContext *cx, JSObject *obj, jsid id, jsval *vp);
extern JSBool
js_GetAttributes(JSContext *cx, JSObject *obj, jsid id, JSProperty *prop,
uintN *attrsp);
extern JSBool
js_SetAttributes(JSContext *cx, JSObject *obj, jsid id, JSProperty *prop,
uintN *attrsp);
extern JSBool
js_DeleteProperty(JSContext *cx, JSObject *obj, jsid id, jsval *rval);
extern JSBool
js_DefaultValue(JSContext *cx, JSObject *obj, JSType hint, jsval *vp);
extern JSIdArray *
js_NewIdArray(JSContext *cx, jsint length);
/*
* Unlike realloc(3), this function frees ida on failure.
*/
extern JSIdArray *
js_SetIdArrayLength(JSContext *cx, JSIdArray *ida, jsint length);
extern JSBool
js_Enumerate(JSContext *cx, JSObject *obj, JSIterateOp enum_op,
jsval *statep, jsid *idp);
extern void
js_MarkNativeIteratorStates(JSContext *cx);
extern JSBool
js_CheckAccess(JSContext *cx, JSObject *obj, jsid id, JSAccessMode mode,
jsval *vp, uintN *attrsp);
extern JSBool
js_Call(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
extern JSBool
js_Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv,
jsval *rval);
extern JSBool
js_HasInstance(JSContext *cx, JSObject *obj, jsval v, JSBool *bp);
extern JSBool
js_SetProtoOrParent(JSContext *cx, JSObject *obj, uint32 slot, JSObject *pobj);
extern JSBool
js_IsDelegate(JSContext *cx, JSObject *obj, jsval v, JSBool *bp);
extern JSBool
js_GetClassPrototype(JSContext *cx, JSObject *scope, jsid id,
JSObject **protop);
extern JSBool
js_SetClassPrototype(JSContext *cx, JSObject *ctor, JSObject *proto,
uintN attrs);
extern JSBool
js_ValueToObject(JSContext *cx, jsval v, JSObject **objp);
extern JSObject *
js_ValueToNonNullObject(JSContext *cx, jsval v);
extern JSBool
js_TryValueOf(JSContext *cx, JSObject *obj, JSType type, jsval *rval);
extern JSBool
js_TryMethod(JSContext *cx, JSObject *obj, JSAtom *atom,
uintN argc, jsval *argv, jsval *rval);
extern JSBool
js_XDRObject(JSXDRState *xdr, JSObject **objp);
extern uint32
js_Mark(JSContext *cx, JSObject *obj, void *arg);
extern void
js_Clear(JSContext *cx, JSObject *obj);
extern jsval
js_GetRequiredSlot(JSContext *cx, JSObject *obj, uint32 slot);
extern JSBool
js_SetRequiredSlot(JSContext *cx, JSObject *obj, uint32 slot, jsval v);
extern JSObject *
js_CheckScopeChainValidity(JSContext *cx, JSObject *scopeobj, const char *caller);
extern JSBool
js_CheckPrincipalsAccess(JSContext *cx, JSObject *scopeobj,
JSPrincipals *principals, JSAtom *caller);
/* NB: Infallible. */
extern const char *
js_ComputeFilename(JSContext *cx, JSStackFrame *caller,
JSPrincipals *principals, uintN *linenop);
JS_FRIEND_API(void)
js_SetObjectWeakRoot(JSContext *cx, JSObject *obj);
JS_END_EXTERN_C
#endif /* jsobj_h___ */