RetroZilla/webshell/tests/viewer/windows/nsCheckButton.h
2015-10-20 23:03:22 -04:00

91 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#ifndef nsCheckButton_h__
#define nsCheckButton_h__
#include "nsdefs.h"
#include "nsWindow.h"
#include "nsSwitchToUIThread.h"
#include "nsICheckButton.h"
/**
* Native Win32 Checkbox wrapper
*/
class nsCheckButton : public nsWindow,
public nsICheckButton
{
public:
friend nsresult NS_NewCheckButton(nsICheckButton** aControl);
nsCheckButton();
virtual ~nsCheckButton();
// nsISupports
NS_IMETHOD QueryInterface(REFNSIID aIID, void** aInstancePtr);
NS_IMETHOD_(nsrefcnt) AddRef(void);
NS_IMETHOD_(nsrefcnt) Release(void);
// nsICheckButton part
NS_IMETHOD SetLabel(const nsString &aText);
NS_IMETHOD GetLabel(nsString &aBuffer);
NS_IMETHOD SetState(const PRBool aState);
NS_IMETHOD GetState(PRBool& aState);
NS_IMETHOD Paint(nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect);
virtual PRBool OnMove(PRInt32 aX, PRInt32 aY);
virtual PRBool OnPaint();
virtual PRBool OnResize(nsRect &aWindowRect);
protected:
PRBool mState;
virtual LPCWSTR WindowClassW();
virtual LPCTSTR WindowClass();
virtual DWORD WindowStyle();
virtual DWORD WindowExStyle();
};
#endif // nsCheckButton_h__