mirror of
https://github.com/rn10950/RetroZilla.git
synced 2024-11-11 02:10:17 +01:00
44b7f056d9
bug1001332, 56b691c003ad, bug1086145, bug1054069, bug1155922, bug991783, bug1125025, bug1162521, bug1162644, bug1132941, bug1164364, bug1166205, bug1166163, bug1166515, bug1138554, bug1167046, bug1167043, bug1169451, bug1172128, bug1170322, bug102794, bug1128184, bug557830, bug1174648, bug1180244, bug1177784, bug1173413, bug1169174, bug1084669, bug951455, bug1183395, bug1177430, bug1183827, bug1160139, bug1154106, bug1142209, bug1185033, bug1193467, bug1182667(with sha512 changes backed out, which breaks VC6 compilation), bug1158489, bug337796
732 lines
19 KiB
C
732 lines
19 KiB
C
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Base64 encoding (binary to ascii).
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*/
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#include "nssb64.h"
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#include "nspr.h"
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#include "secitem.h"
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#include "secerr.h"
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/*
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* XXX See the big comment at the top of nssb64d.c about moving the
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* bulk of this code over into NSPR (the PL part). It all applies
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* here but I didn't want to duplicate it, to avoid divergence problems.
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*/
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/*
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**************************************************************
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* XXX Beginning of base64 encoding code to be moved into NSPR.
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*/
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struct PLBase64EncodeStateStr {
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unsigned chunks;
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unsigned saved;
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unsigned char buf[3];
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};
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/*
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* This typedef would belong in the NSPR header file (i.e. plbase64.h).
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*/
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typedef struct PLBase64EncoderStr PLBase64Encoder;
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/*
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* The following implementation of base64 encoding was based on code
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* found in libmime (specifically, in mimeenc.c). It has been adapted to
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* use PR types and naming as well as to provide other necessary semantics
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* (like buffer-in/buffer-out in addition to "streaming" without undue
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* performance hit of extra copying if you made the buffer versions
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* use the output_fn). It also incorporates some aspects of the current
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* NSPR base64 encoding code. As such, you may find similarities to
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* both of those implementations. I tried to use names that reflected
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* the original code when possible. For this reason you may find some
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* inconsistencies -- libmime used lots of "in" and "out" whereas the
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* NSPR version uses "src" and "dest"; sometimes I changed one to the other
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* and sometimes I left them when I thought the subroutines were at least
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* self-consistent.
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*/
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PR_BEGIN_EXTERN_C
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/*
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* Opaque object used by the encoder to store state.
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*/
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struct PLBase64EncoderStr {
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/*
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* The one or two bytes pending. (We need 3 to create a "token",
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* and hold the leftovers here. in_buffer_count is *only* ever
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* 0, 1, or 2.
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*/
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unsigned char in_buffer[2];
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int in_buffer_count;
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/*
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* If the caller wants linebreaks added, line_length specifies
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* where they come out. It must be a multiple of 4; if the caller
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* provides one that isn't, we round it down to the nearest
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* multiple of 4.
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*
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* The value of current_column counts how many characters have been
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* added since the last linebreaks (or since the beginning, on the
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* first line). It is also always a multiple of 4; it is unused when
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* line_length is 0.
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*/
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PRUint32 line_length;
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PRUint32 current_column;
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/*
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* Where to write the encoded data (used when streaming, not when
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* doing all in-memory (buffer) operations).
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*
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* Note that this definition is chosen to be compatible with PR_Write.
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*/
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PRInt32 (*output_fn) (void *output_arg, const char *buf, PRInt32 size);
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void *output_arg;
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/*
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* Where the encoded output goes -- either temporarily (in the streaming
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* case, staged here before it goes to the output function) or what will
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* be the entire buffered result for users of the buffer version.
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*/
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char *output_buffer;
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PRUint32 output_buflen; /* the total length of allocated buffer */
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PRUint32 output_length; /* the length that is currently populated */
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};
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PR_END_EXTERN_C
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/*
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* Table to convert a binary value to its corresponding ascii "code".
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*/
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static unsigned char base64_valuetocode[64] =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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#define B64_PAD '='
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#define B64_CR '\r'
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#define B64_LF '\n'
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static PRStatus
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pl_base64_encode_buffer (PLBase64Encoder *data, const unsigned char *in,
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PRUint32 size)
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{
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const unsigned char *end = in + size;
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char *out = data->output_buffer + data->output_length;
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unsigned int i = data->in_buffer_count;
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PRUint32 n = 0;
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int off;
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PRUint32 output_threshold;
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/* If this input buffer is too small, wait until next time. */
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if (size < (3 - i)) {
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data->in_buffer[i++] = in[0];
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if (size > 1)
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data->in_buffer[i++] = in[1];
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PR_ASSERT(i < 3);
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data->in_buffer_count = i;
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return PR_SUCCESS;
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}
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/* If there are bytes that were put back last time, take them now. */
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if (i > 0) {
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n = data->in_buffer[0];
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if (i > 1)
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n = (n << 8) | data->in_buffer[1];
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data->in_buffer_count = 0;
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}
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/* If our total is not a multiple of three, put one or two bytes back. */
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off = (size + i) % 3;
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if (off > 0) {
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size -= off;
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data->in_buffer[0] = in[size];
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if (off > 1)
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data->in_buffer[1] = in[size + 1];
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data->in_buffer_count = off;
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end -= off;
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}
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output_threshold = data->output_buflen - 3;
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/*
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* Populate the output buffer with base64 data, one line (or buffer)
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* at a time.
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*/
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while (in < end) {
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int j, k;
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while (i < 3) {
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n = (n << 8) | *in++;
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i++;
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}
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i = 0;
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if (data->line_length > 0) {
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if (data->current_column >= data->line_length) {
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data->current_column = 0;
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*out++ = B64_CR;
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*out++ = B64_LF;
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data->output_length += 2;
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}
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data->current_column += 4; /* the bytes we are about to add */
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}
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for (j = 18; j >= 0; j -= 6) {
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k = (n >> j) & 0x3F;
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*out++ = base64_valuetocode[k];
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}
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n = 0;
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data->output_length += 4;
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if (data->output_length >= output_threshold) {
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PR_ASSERT(data->output_length <= data->output_buflen);
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if (data->output_fn != NULL) {
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PRInt32 output_result;
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output_result = data->output_fn (data->output_arg,
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data->output_buffer,
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(PRInt32) data->output_length);
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if (output_result < 0)
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return PR_FAILURE;
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out = data->output_buffer;
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data->output_length = 0;
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} else {
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/*
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* Check that we are about to exit the loop. (Since we
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* are over the threshold, there isn't enough room in the
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* output buffer for another trip around.)
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*/
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PR_ASSERT(in == end);
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if (in < end) {
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PR_SetError (PR_BUFFER_OVERFLOW_ERROR, 0);
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return PR_FAILURE;
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}
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}
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}
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}
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return PR_SUCCESS;
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}
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static PRStatus
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pl_base64_encode_flush (PLBase64Encoder *data)
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{
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int i = data->in_buffer_count;
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if (i == 0 && data->output_length == 0)
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return PR_SUCCESS;
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if (i > 0) {
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char *out = data->output_buffer + data->output_length;
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PRUint32 n;
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int j, k;
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n = ((PRUint32) data->in_buffer[0]) << 16;
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if (i > 1)
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n |= ((PRUint32) data->in_buffer[1] << 8);
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data->in_buffer_count = 0;
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if (data->line_length > 0) {
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if (data->current_column >= data->line_length) {
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data->current_column = 0;
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*out++ = B64_CR;
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*out++ = B64_LF;
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data->output_length += 2;
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}
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}
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/*
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* This will fill in more than we really have data for, but the
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* valid parts will end up in the correct position and the extras
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* will be over-written with pad characters below.
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*/
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for (j = 18; j >= 0; j -= 6) {
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k = (n >> j) & 0x3F;
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*out++ = base64_valuetocode[k];
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}
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/* Pad with equal-signs. */
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if (i == 1)
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out[-2] = B64_PAD;
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out[-1] = B64_PAD;
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data->output_length += 4;
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}
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if (data->output_fn != NULL) {
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PRInt32 output_result;
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output_result = data->output_fn (data->output_arg, data->output_buffer,
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(PRInt32) data->output_length);
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data->output_length = 0;
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if (output_result < 0)
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return PR_FAILURE;
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}
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return PR_SUCCESS;
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}
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/*
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* The maximum space needed to hold the output of the encoder given input
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* data of length "size", and allowing for CRLF added at least every
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* line_length bytes (we will add it at nearest lower multiple of 4).
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* There is no trailing CRLF.
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*/
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static PRUint32
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PL_Base64MaxEncodedLength (PRUint32 size, PRUint32 line_length)
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{
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PRUint32 tokens, tokens_per_line, full_lines, line_break_chars, remainder;
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tokens = (size + 2) / 3;
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if (line_length == 0)
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return tokens * 4;
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if (line_length < 4) /* too small! */
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line_length = 4;
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tokens_per_line = line_length / 4;
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full_lines = tokens / tokens_per_line;
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remainder = (tokens - (full_lines * tokens_per_line)) * 4;
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line_break_chars = full_lines * 2;
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if (remainder == 0)
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line_break_chars -= 2;
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return (full_lines * tokens_per_line * 4) + line_break_chars + remainder;
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}
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/*
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* A distinct internal creation function for the buffer version to use.
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* (It does not want to specify an output_fn, and we want the normal
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* Create function to require that.) All common initialization of the
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* encoding context should be done *here*.
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*
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* Save "line_length", rounded down to nearest multiple of 4 (if not
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* already even multiple). Allocate output_buffer, if not provided --
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* based on given size if specified, otherwise based on line_length.
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*/
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static PLBase64Encoder *
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pl_base64_create_encoder (PRUint32 line_length, char *output_buffer,
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PRUint32 output_buflen)
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{
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PLBase64Encoder *data;
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PRUint32 line_tokens;
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data = PR_NEWZAP(PLBase64Encoder);
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if (data == NULL)
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return NULL;
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if (line_length > 0 && line_length < 4) /* too small! */
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line_length = 4;
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line_tokens = line_length / 4;
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data->line_length = line_tokens * 4;
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if (output_buffer == NULL) {
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if (output_buflen == 0) {
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if (data->line_length > 0) /* need to include room for CRLF */
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output_buflen = data->line_length + 2;
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else
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output_buflen = 64; /* XXX what is a good size? */
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}
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output_buffer = (char *) PR_Malloc(output_buflen);
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if (output_buffer == NULL) {
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PR_Free(data);
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return NULL;
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}
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}
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data->output_buffer = output_buffer;
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data->output_buflen = output_buflen;
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return data;
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}
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/*
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* Function to start a base64 encoding context.
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* An "output_fn" is required; the "output_arg" parameter to that is optional.
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* If linebreaks in the encoded output are desired, "line_length" specifies
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* where to place them -- it will be rounded down to the nearest multiple of 4
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* (if it is not already an even multiple of 4). If it is zero, no linebreaks
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* will be added. (FYI, a linebreak is CRLF -- two characters.)
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*/
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static PLBase64Encoder *
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PL_CreateBase64Encoder (PRInt32 (*output_fn) (void *, const char *, PRInt32),
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void *output_arg, PRUint32 line_length)
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{
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PLBase64Encoder *data;
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if (output_fn == NULL) {
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PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0);
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return NULL;
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}
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data = pl_base64_create_encoder (line_length, NULL, 0);
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if (data == NULL)
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return NULL;
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data->output_fn = output_fn;
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data->output_arg = output_arg;
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return data;
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}
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/*
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* Push data through the encoder, causing the output_fn (provided to Create)
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* to be called with the encoded data.
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*/
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static PRStatus
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PL_UpdateBase64Encoder (PLBase64Encoder *data, const unsigned char *buffer,
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PRUint32 size)
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{
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/* XXX Should we do argument checking only in debug build? */
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if (data == NULL || buffer == NULL || size == 0) {
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PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0);
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return PR_FAILURE;
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}
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return pl_base64_encode_buffer (data, buffer, size);
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}
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/*
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* When you're done encoding, call this to free the data. If "abort_p"
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* is false, then calling this may cause the output_fn to be called
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* one last time (as the last buffered data is flushed out).
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*/
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static PRStatus
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PL_DestroyBase64Encoder (PLBase64Encoder *data, PRBool abort_p)
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{
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PRStatus status = PR_SUCCESS;
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/* XXX Should we do argument checking only in debug build? */
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if (data == NULL) {
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PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0);
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return PR_FAILURE;
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}
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/* Flush out the last few buffered characters. */
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if (!abort_p)
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status = pl_base64_encode_flush (data);
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if (data->output_buffer != NULL)
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PR_Free(data->output_buffer);
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PR_Free(data);
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return status;
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}
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/*
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* Perform base64 encoding from an input buffer to an output buffer.
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* The output buffer can be provided (as "dest"); you can also pass in
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* a NULL and this function will allocate a buffer large enough for you,
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* and return it. If you do provide the output buffer, you must also
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* provide the maximum length of that buffer (as "maxdestlen").
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* The actual encoded length of output will be returned to you in
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* "output_destlen".
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*
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* If linebreaks in the encoded output are desired, "line_length" specifies
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* where to place them -- it will be rounded down to the nearest multiple of 4
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* (if it is not already an even multiple of 4). If it is zero, no linebreaks
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* will be added. (FYI, a linebreak is CRLF -- two characters.)
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*
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* Return value is NULL on error, the output buffer (allocated or provided)
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* otherwise.
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*/
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static char *
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PL_Base64EncodeBuffer (const unsigned char *src, PRUint32 srclen,
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PRUint32 line_length, char *dest, PRUint32 maxdestlen,
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PRUint32 *output_destlen)
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{
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PRUint32 need_length;
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PLBase64Encoder *data = NULL;
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PRStatus status;
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PR_ASSERT(srclen > 0);
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if (srclen == 0)
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return dest;
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/*
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* How much space could we possibly need for encoding this input?
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*/
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need_length = PL_Base64MaxEncodedLength (srclen, line_length);
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/*
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* Make sure we have at least that much, if output buffer provided.
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*/
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if (dest != NULL) {
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PR_ASSERT(maxdestlen >= need_length);
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if (maxdestlen < need_length) {
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PR_SetError(PR_BUFFER_OVERFLOW_ERROR, 0);
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return NULL;
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}
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} else {
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maxdestlen = need_length;
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}
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data = pl_base64_create_encoder(line_length, dest, maxdestlen);
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if (data == NULL)
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return NULL;
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status = pl_base64_encode_buffer (data, src, srclen);
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/*
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* We do not wait for Destroy to flush, because Destroy will also
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* get rid of our encoder context, which we need to look at first!
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*/
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if (status == PR_SUCCESS)
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status = pl_base64_encode_flush (data);
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if (status != PR_SUCCESS) {
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(void) PL_DestroyBase64Encoder (data, PR_TRUE);
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return NULL;
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}
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dest = data->output_buffer;
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/* Must clear this or Destroy will free it. */
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data->output_buffer = NULL;
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*output_destlen = data->output_length;
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status = PL_DestroyBase64Encoder (data, PR_FALSE);
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if (status == PR_FAILURE) {
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PR_Free(dest);
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return NULL;
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}
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return dest;
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}
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/*
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* XXX End of base64 encoding code to be moved into NSPR.
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********************************************************
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*/
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/*
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* This is the beginning of the NSS cover functions. These will
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* provide the interface we want to expose as NSS-ish. For example,
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* they will operate on our Items, do any special handling or checking
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* we want to do, etc.
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*/
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PR_BEGIN_EXTERN_C
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/*
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* A boring cover structure for now. Perhaps someday it will include
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* some more interesting fields.
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*/
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struct NSSBase64EncoderStr {
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PLBase64Encoder *pl_data;
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};
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PR_END_EXTERN_C
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/*
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* Function to start a base64 encoding context.
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*/
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NSSBase64Encoder *
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NSSBase64Encoder_Create (PRInt32 (*output_fn) (void *, const char *, PRInt32),
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void *output_arg)
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{
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PLBase64Encoder *pl_data;
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NSSBase64Encoder *nss_data;
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nss_data = PORT_ZNew(NSSBase64Encoder);
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if (nss_data == NULL)
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return NULL;
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pl_data = PL_CreateBase64Encoder (output_fn, output_arg, 64);
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if (pl_data == NULL) {
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PORT_Free(nss_data);
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return NULL;
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}
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nss_data->pl_data = pl_data;
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return nss_data;
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}
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/*
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* Push data through the encoder, causing the output_fn (provided to Create)
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* to be called with the encoded data.
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*/
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SECStatus
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NSSBase64Encoder_Update (NSSBase64Encoder *data, const unsigned char *buffer,
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PRUint32 size)
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{
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PRStatus pr_status;
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/* XXX Should we do argument checking only in debug build? */
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if (data == NULL) {
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PORT_SetError (SEC_ERROR_INVALID_ARGS);
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return SECFailure;
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}
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pr_status = PL_UpdateBase64Encoder (data->pl_data, buffer, size);
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if (pr_status == PR_FAILURE)
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return SECFailure;
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return SECSuccess;
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}
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/*
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* When you're done encoding, call this to free the data. If "abort_p"
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* is false, then calling this may cause the output_fn to be called
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* one last time (as the last buffered data is flushed out).
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*/
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SECStatus
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NSSBase64Encoder_Destroy (NSSBase64Encoder *data, PRBool abort_p)
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{
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PRStatus pr_status;
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/* XXX Should we do argument checking only in debug build? */
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if (data == NULL) {
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PORT_SetError (SEC_ERROR_INVALID_ARGS);
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return SECFailure;
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}
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pr_status = PL_DestroyBase64Encoder (data->pl_data, abort_p);
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PORT_Free(data);
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if (pr_status == PR_FAILURE)
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return SECFailure;
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return SECSuccess;
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}
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/*
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* Perform base64 encoding of binary data "inItem" to an ascii string.
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* The output buffer may be provided (as "outStrOpt"); you can also pass
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* in a NULL and the buffer will be allocated for you. The result will
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* be null-terminated, and if the buffer is provided, "maxOutLen" must
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* specify the maximum length of the buffer and will be checked to
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* supply sufficient space space for the encoded result. (If "outStrOpt"
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* is NULL, "maxOutLen" is ignored.)
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*
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* If "outStrOpt" is NULL, allocation will happen out of the passed-in
|
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* "arenaOpt", if *it* is non-NULL, otherwise standard allocation (heap)
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* will be used.
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*
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* Return value is NULL on error, the output buffer (allocated or provided)
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* otherwise.
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*/
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char *
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NSSBase64_EncodeItem (PLArenaPool *arenaOpt, char *outStrOpt,
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unsigned int maxOutLen, SECItem *inItem)
|
|
{
|
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char *out_string = outStrOpt;
|
|
PRUint32 max_out_len;
|
|
PRUint32 out_len = 0;
|
|
void *mark = NULL;
|
|
char *dummy;
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|
|
|
PORT_Assert(inItem != NULL && inItem->data != NULL && inItem->len != 0);
|
|
if (inItem == NULL || inItem->data == NULL || inItem->len == 0) {
|
|
PORT_SetError (SEC_ERROR_INVALID_ARGS);
|
|
return NULL;
|
|
}
|
|
|
|
max_out_len = PL_Base64MaxEncodedLength (inItem->len, 64);
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|
|
if (arenaOpt != NULL)
|
|
mark = PORT_ArenaMark (arenaOpt);
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|
|
|
if (out_string == NULL) {
|
|
if (arenaOpt != NULL)
|
|
out_string = PORT_ArenaAlloc (arenaOpt, max_out_len + 1);
|
|
else
|
|
out_string = PORT_Alloc (max_out_len + 1);
|
|
|
|
if (out_string == NULL) {
|
|
if (arenaOpt != NULL)
|
|
PORT_ArenaRelease (arenaOpt, mark);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
if ((max_out_len + 1) > maxOutLen) {
|
|
PORT_SetError (SEC_ERROR_OUTPUT_LEN);
|
|
return NULL;
|
|
}
|
|
max_out_len = maxOutLen;
|
|
}
|
|
|
|
|
|
dummy = PL_Base64EncodeBuffer (inItem->data, inItem->len, 64,
|
|
out_string, max_out_len, &out_len);
|
|
if (dummy == NULL) {
|
|
if (arenaOpt != NULL) {
|
|
PORT_ArenaRelease (arenaOpt, mark);
|
|
} else {
|
|
PORT_Free (out_string);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
if (arenaOpt != NULL)
|
|
PORT_ArenaUnmark (arenaOpt, mark);
|
|
|
|
out_string[out_len] = '\0';
|
|
return out_string;
|
|
}
|
|
|
|
|
|
/*
|
|
* XXX Everything below is deprecated. If you add new stuff, put it
|
|
* *above*, not below.
|
|
*/
|
|
|
|
/*
|
|
* XXX The following "BTOA" functions are provided for backward compatibility
|
|
* with current code. They should be considered strongly deprecated.
|
|
* When we can convert all our code over to using the new NSSBase64Encoder_
|
|
* functions defined above, we should get rid of these altogether. (Remove
|
|
* protoypes from base64.h as well -- actually, remove that file completely).
|
|
* If someone thinks either of these functions provides such a very useful
|
|
* interface (though, as shown, the same functionality can already be
|
|
* obtained by calling NSSBase64_EncodeItem directly), fine -- but then
|
|
* that API should be provided with a nice new NSSFoo name and using
|
|
* appropriate types, etc.
|
|
*/
|
|
|
|
#include "base64.h"
|
|
|
|
/*
|
|
** Return an PORT_Alloc'd ascii string which is the base64 encoded
|
|
** version of the input string.
|
|
*/
|
|
char *
|
|
BTOA_DataToAscii(const unsigned char *data, unsigned int len)
|
|
{
|
|
SECItem binary_item;
|
|
|
|
binary_item.data = (unsigned char *)data;
|
|
binary_item.len = len;
|
|
|
|
return NSSBase64_EncodeItem (NULL, NULL, 0, &binary_item);
|
|
}
|
|
|
|
/*
|
|
** Convert from binary encoding of an item to ascii.
|
|
*/
|
|
char *
|
|
BTOA_ConvertItemToAscii (SECItem *binary_item)
|
|
{
|
|
return NSSBase64_EncodeItem (NULL, NULL, 0, binary_item);
|
|
}
|