revert "makefile.python: ... drop build support py2" to get back Py2 support.
TPy2 support need virtualenv installed by the OS.
BTW: log environment and python version in travis's install phase
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
From py3.3 on a subset of virtualenv is built-in, so you can run '-m venv' ot of
the box.
- replace: $(PY_ENV_BIN)/pip --> $(PY_ENV_BIN)/python -m pip
- remove obsolete virtualenv-exe target and adjust VTENV_OPTS
- remove obsolete msg-pip-exe target
- print list of py launchers available from $(PY_ENV_BIN) to the log
- fix hard coded ./local
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
To Makefile target brand, add creation of bash environment in::
utils/brand.env
In bash scripts (manage.sh) source env by::
. utils/brand.env
manage.sh help: show GIT_URL and more environment
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
To get meaningfull diffs, the json file has to be sorted. Before applying any
further content patch, the json file needs a inital sort (without changing any
content).
Sorted by::
import sys, json
with open('engines_languages.json') as f:
j = json.load(f)
with open('engines_languages.json', 'w') as f:
json.dump(j, f, indent=2, sort_keys=True)
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
Add *Makefile* boilerplate useful for python projects. All python tasks are
using a virtualenv from ./local/py3
$ make help
run - run developer instance
install - developer install (./local)
uninstall - uninstall (./local)
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
Instead of a single line with 500000 characters use nicely formatted JSON.
Sort the lists in engine_languages.py so when updating it is possible to
more easily see the differences (search engines do change the order their
languages are listed in)
Add match_language function in utils to match any user given
language code with a list of engine's supported languages.
Also add language_aliases dict on each engine to translate
standard language codes into the custom codes used by the engine.
The currency names are fetched wikidata and store into a static file : searx/data/currencies.json
This file is loaded when the currency_converter is loaded.
A database is perhaps more appropiated.